However controversial this may sound, I do respect EA, because for the corporation they are, they know what are they about. They are about making money, because big branch gaming industry, is a business just like any other. It is a dissonance to expect of a grand company the behaviour patterns matching those of an underground developer. It is also a dissonance to witness underground developers start behave like grand corporations.
I do not expect Dead Space to ever come to Linux in a traditional sense, since it would primarily take the Origin platform to adopt Linux support, which is more complex than just making a Linux port for Dead Space. On the other hand, avoiding all the fuss with the Linux support, Stadia may be a window of opportunity for companies having the possibility to come up with Linux ports of their games, without the necessity to deal with nuances of the Linux world in terms of consumer support.
I am done with Dead Space, so even if it comes to Stadia, I am probably going to skip it, nonetheless, if Dead Space 2 and Dead Space 3 come to Stadia, consider it a great chance I could eventually go for it.
By the way, Dead Space 3: The Awakened, I recommend watching this one hour long - on average - playthrough, it is a well done story.
Likewise, Alan Wake: The Signal, excellent story, in the heavy vein of World of Darkness [White Wolf]. Also a third person perspective action horror. I loved the skirmish arcade mode in Alan Wake: American Nightmare, with perfected combat mechanics this kind of impoverished retake brought in.
Gameplay example HERE. The AI was vicious.
EDIT:
By the way, I like when games have "noble origin", which means, their concept and narrative base on something that predates digital gaming, through which I understand novels, tabletop games and narrative games.
PS.
For those new to the topic, Stadia hardware runs Linux, therefore - technically speaking - usage of Stadia service is playing native Linux games on leased hardware. The fall of Stadia could also mean the significant future of Windows game versions streamed in Microsoft owned cloud.
I do not expect Dead Space to ever come to Linux in a traditional sense, since it would primarily take the Origin platform to adopt Linux support, which is more complex than just making a Linux port for Dead Space. On the other hand, avoiding all the fuss with the Linux support, Stadia may be a window of opportunity for companies having the possibility to come up with Linux ports of their games, without the necessity to deal with nuances of the Linux world in terms of consumer support.
I am done with Dead Space, so even if it comes to Stadia, I am probably going to skip it, nonetheless, if Dead Space 2 and Dead Space 3 come to Stadia, consider it a great chance I could eventually go for it.
By the way, Dead Space 3: The Awakened, I recommend watching this one hour long - on average - playthrough, it is a well done story.
Likewise, Alan Wake: The Signal, excellent story, in the heavy vein of World of Darkness [White Wolf]. Also a third person perspective action horror. I loved the skirmish arcade mode in Alan Wake: American Nightmare, with perfected combat mechanics this kind of impoverished retake brought in.
Gameplay example HERE. The AI was vicious.
EDIT:
By the way, I like when games have "noble origin", which means, their concept and narrative base on something that predates digital gaming, through which I understand novels, tabletop games and narrative games.
PS.
For those new to the topic, Stadia hardware runs Linux, therefore - technically speaking - usage of Stadia service is playing native Linux games on leased hardware. The fall of Stadia could also mean the significant future of Windows game versions streamed in Microsoft owned cloud.